3D / Immersive Design

My view on UX design for XR is that technology should adapt to people — not the other way around.
I focus on designing intuitive, multimodal, and inclusive experiences that make immersive technologies easy and enjoyable, even for first-time users.

Services

  • Research & need-finding
  • Spatial Interface design
  • Prototyping and implementation alongside your team
  • Testing (qualitative & quantitative)
Tooling

Graphic UI (Figma/ Adobe Suite) . Immersive Interaction (Unreal / Unity) . 3D Design & Rendering (Blender/3D Max) . CAD/CAM (Fusion 360/ CATIA)