Rooms-VR Onboarding
Role: 3D UX/UI Designer
Client: Trier University of Applied Science
My view on UX design for XR is that technology should adapt to people — not the other way around.
I focus on designing intuitive, multimodal, and inclusive experiences that make immersive technologies easy and enjoyable, even for first-time users.
Services
Graphic UI (Figma/ Adobe Suite) . Immersive Interaction (Unreal / Unity) . 3D Design & Rendering (Blender/3D Max) . CAD/CAM (Fusion 360/ CATIA)